Tags
- A
- Adaptation
- Adreno
- Ambient occlusion
- Amiga
- Apple silicon
- Application-specific integrated circuit
- ATi Radeon R300 Series
- ATi Radeon R400 Series
- ATI Technologies
- ATMOS
- Bits
- Blitter
- Bloom
- Bohemia Interactive
- Cathode ray tube
- CBS Interactive
- Chrome Engine
- Clock rate
- CMOS
- Compute kernel
- Computer animation
- Computer display standard
- Computer graphics
- Computer graphics lighting
- Contrast ratio
- CryEngine
- Decima
- Desktop publishing
- Digital image processing
- Direct memory access
- DirectX
- DOI
- Dolby
- Dolby Atmos
- Dua Lipa
- Dunia Engine
- Dynamic random-access memory
- Dziwna
- Electronic Entertainment Expo
- Ensemble
- Epic Games
- Floating Point
- Flops
- Framebuffer
- Frame rate
- Frictional Games
- Frostbite
- Gamebryo
- GameCube
- GameSpot
- GDDR3 SDRAM
- GDDR5 SDRAM
- Gddr6
- GDDR SDRAM
- GeForce
- GeForce 6 series
- General-purpose computing on graphics processing units
- Geometry pipelines
- Geometry processing
- Gigapixel image
- GitHub
- Global illumination
- Godot
- GPU cluster
- Graphics library
- Graphics pipeline
- Graphics processing unit
- Hardware acceleration
- Hbm2e
- Hbm3
- High Bandwidth Memory
- High-definition television
- High dynamic range
- High-dynamic-range imaging
- High-Level Shading Language
- Human eye
- Id Tech 5
- Image-based lighting
- Image compression
- Input–output memory management unit
- Integer
- Intel Arc
- International Standard Book Number
- iPhone
- Iris
- Jitendra Malik
- Language
- Lens flare
- Lípa
- Liquid-crystal display
- Loudness war
- Mali
- Matrox
- Max
- Memory bandwidth
- Memory controller
- Microsoft
- MOSFET
- Mueller
- Multigate device
- Multiply–accumulate operation
- Musical
- New
- Nvidia
- Nvidia Quadro
- Nvidia Tesla
- Ogre
- OLED
- OpenGL
- OpenGL Shading Language
- Optimism
- Parallel computing
- Performance per watt
- Personal computer
- Plasma display
- PlayStation 2
- PlayStation 3
- PowerVR
- Radeon
- Radeon Pro
- Radiance
- Rasterisation
- Ray-tracing hardware
- Reasonable person
- Rec. 2020
- Rec. 709
- REDengine
- Reflection
- Refraction
- Rendering
- Render output unit
- Riven
- Round-off error
- Scrolling
- Semiconductor device fabrication
- Semiconductor intellectual property core
- Shader
- Shading
- SIGGRAPH
- Simd
- Sony
- Source
- Source 2
- Source engine
- Sprite
- Stream processing
- System on a chip
- Tego
- Tegra
- Tensor
- Tessellation
- Texel
- Texture mapping
- Theatre
- Thomas Müller
- Tidal
- Tile-based video game
- Tone mapping
- Torque
- Transform, clipping, and lighting
- Transistor count
- Ultra-high-definition television
- Unigine
- Unity
- Unreal Engine
- Valve Corporation
- Vector processor
- Very long instruction word
- Video card
- Video codec
- VideoCore
- Video display controller
- Video game
- Video post-processing
- Video RAM
- Vivante Corporation
- Wayback Machine
- Wii
- Xbox
- Xbox 360