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- ACCE
- Actions per minute
- Adventure game
- AGRICOLA
- Ai-powered analytics
- Air
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- Amazon kinesis
- American football
- Ammo
- An
- Analytic
- Analytics
- Apple Arcade
- Applied Digital Data Systems
- Archaeology
- Architectural pattern
- Artificial Intelligence
- Ask
- Avatar
- Backgammon
- Balance
- Berkeley Packet Filter
- Blur Lines
- Board game
- BoardGameGeek
- Bonus stage
- Boss
- Buff
- Build order
- Business game
- Call quality
- Campaign
- Camping
- Capture the flag
- Carcassonne
- Career mode
- Carriers
- Car Wars
- Caylus
- Cgroups
- Chain store
- Character creation
- Cheating in online games
- Cheating in video games
- Chess
- Chess clock
- Chutes and Ladders
- Civilization
- Collision detection
- Combo
- Commit
- Commits
- Context
- Contract bridge
- Cooperative board game
- Cooperative gameplay
- Copy
- Coup de GrĂ¢ce
- CRC Press
- Critical hit
- Crowd control
- Cube
- Cutscene
- Daniel Estulin
- Data
- Database
- Data Explorer
- Data quality
- Data streams
- DDW
- Deathmatch
- Debian
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- Device
- Device driver
- Device mapper
- Dialog tree
- Dice
- Dice pool
- Direct Rendering Manager
- Divine Right
- DOI
- Double jump
- Draughts
- Dungeons & Dragons
- Earth science
- Emergent gameplay
- Empire Earth
- ESports
- Eurogame
- Experience point
- Fact
- Fanorona
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- Fighting game
- Fog of war
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- Game classification
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- Game Over
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- Game studies
- Game theory
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- Ghost
- Gib
- GitHub
- Glia
- Globalism
- Glossary of video game terms
- GNS theory
- GNU
- Go
- Goal
- Goddard Space Flight Center
- Gold sink
- Golf
- Google Maps
- Google Street View
- Griefer
- Grinding
- Hacker
- Hacker News
- Head-up display
- Health
- High-quality
- Hitscan
- Hotseat
- House rule
- HUD
- Human resources
- Illuminati
- Imperium Romanum
- In Real Time
- Instance dungeon
- Instruction set architecture
- Interactivity
- International Game Developers Association
- International Standard Book Number
- Invisible wall
- iPhone
- Item
- Kanisi
- Kernel
- Kill stealing
- King of the Hill
- KREB
- Land
- Large language model
- Last Man Standing
- Level
- Life
- Line of sight
- Linus Torvalds
- Linux
- Linux distribution
- Live preview
- LLVM
- Loadable kernel module
- Loading screen
- Location data
- Loot box
- Looting
- Ludonarrative
- Magic
- Magic circle
- Manjaro Linux
- Maps
- McFarland & Company
- Meaningful play
- Micromanagement
- MicroScope
- Microsoft
- Microsoft Teams
- Miniature figure
- Miniature wargaming
- Minigame
- Mini-map
- Mob
- Mode
- Monopoly
- Multiplayer video game
- Napoleon
- NASA
- NASA Earth Science
- Natural resource
- Naval
- Near
- Netfilter
- Network traffic monitoring
- Never
- New
- New Game Plus
- Nonlinear gameplay
- Non-player character
- No-win situation
- Ntop
- Nuke
- NuttX
- Nvidia
- Objective
- Ogg
- Online creation
- Open world
- Operating system
- Overworld
- Oxford University Press
- Pac-Man
- Paper doll
- Parcheesi
- Password
- Peachpit
- Permadeath
- Persistent world
- Phoronix
- Platform game
- Player character
- Player versus environment
- Player versus player
- Playing card
- Point of No Return
- Poker
- Polyhedron
- Powergaming
- Power up
- Privilege escalation
- Probability of kill
- Procedural generation
- Professional wrestling match types
- Puzzle
- Quality
- Quest
- Quick time event
- Ra
- Race day
- Raid
- Random dungeon
- Random encounter
- Random map
- Randomness
- Raspberry Pi
- Real-time analytics
- Real-time computing
- Real-time data
- Real-time insights
- Real-time interaction
- Real-time kernel
- Real-time operating system
- Real-time strategy
- Real-time streaming
- Real-time tactics
- Replay value
- Resource
- Resource management
- Restaurant
- Reverse transcription polymerase chain reaction
- Risk
- Rocket jumping
- Role-playing game
- Role-playing video game
- Ruler
- Rush
- Rust
- Saved game
- Score
- Scrabble
- Scripted sequence
- Security
- Seega
- Sequence breaking
- Sequential game
- Shaping
- Shogi
- SimCity
- Simulation video game
- Simultaneous game
- Single-player video game
- Six degrees of freedom
- Skybox
- Software development kit
- Software release life cycle
- Source
- Source code
- Space Flight
- Spam
- Spawning
- Speedrun
- Splash Damage
- Sports game
- Spray and pray
- Square
- StarCraft
- Statistic
- Status effect
- Stone Age
- Strafe-jumping
- Strafing
- Stratego
- Strategy game
- Sudden Death
- Super
- Super-resolution imaging
- Survival mode
- Symbol
- Syntax guessing
- System
- Tabletop game
- Tafl games
- Tag
- Tank
- Tap
- Tech
- TechCrunch
- Technology tree
- Tessellation
- The Register
- Think
- Tikal
- Tile-based game
- Time
- Time attack
- Time on
- Timer
- Time sink
- Time trial
- Tool-assisted speedrun
- Top
- Torvald
- Traffic monitoring
- Translate
- Transmission line
- Trick-taking game
- Trillion
- Turns, rounds and time-keeping systems in games
- Turtling
- Twinking
- Unfamiliar
- Unix-like
- Via
- Video game
- Video game design
- Virtual economy
- Virtualization
- Virtual World
- Virtuous circle and vicious circle
- Waarom?
- Wargaming
- Warp
- What
- Windows 1.0
- Workload
- World of Warcraft
- YouTube
- Zero-player game
- Zero Sum
- Zram