Tags
- 3D computer graphics
- A
- Adreno
- Adventures
- AI accelerator
- AMD
- Apple silicon
- Application-specific integrated circuit
- Blitter
- Bump mapping
- Central processing unit
- China
- Clock rate
- CMOS
- Compute!
- Compute kernel
- Computer display standard
- Computer graphics
- Computing
- Cross-platform
- CUDA
- Data parallelism
- DDR2 SDRAM
- Digital image processing
- Digital signal processor
- Direct3D
- Direct memory access
- DirectX
- DOI
- Dynamic random-access memory
- Execution unit
- Field-programmable gate array
- Final Frontier
- Flops
- Framebuffer
- Frame rate
- Free and open-source graphics device driver
- GDDR3 SDRAM
- GDDR5 SDRAM
- Gddr6
- GDDR SDRAM
- GeForce
- GeForce 3 series
- General-purpose computing on graphics processing units
- Geometry pipelines
- Geometry processing
- Gigapixel image
- Global illumination
- Glossary of computer software terms
- GPU
- GPU cluster
- GPU switching
- Graphics
- Graphics library
- Graphics pipeline
- Graphics processing unit
- Hardware acceleration
- Hbm3
- Heterogeneous System Architecture
- Hidden surface determination
- High Bandwidth Memory
- High-dynamic-range rendering
- High-level programming language
- High-Level Shading Language
- Image compression
- Inner Loop
- Input–output memory management unit
- Intel Arc
- Intermediate representation
- International Standard Book Number
- Iterator
- Kernel
- Khronos Group
- Linearizability
- Maister
- Mali
- Manycore processor
- Matrox
- Memory bandwidth
- Memory controller
- Metal
- MOSFET
- Multigate device
- Multiply–accumulate operation
- Nvidia
- Nvidia Quadro
- Nvidia Tesla
- Occlusion
- OpenCL
- OpenGL
- OpenGL ES
- OpenGL Shading Language
- OpenMP
- Opposite effect
- Parallel computing
- Performance per watt
- Pixel
- PlayStation
- PlayStation 2
- PowerVR
- Programming language
- Programming paradigm
- PubMed
- Radeon
- Radeon Pro
- Rasterisation
- Ray tracing
- Ray-tracing hardware
- Rendering
- Render output unit
- RISC-V
- Schedule
- Scrolling
- Semiconductor device fabrication
- Semiconductor intellectual property core
- Shader
- Shading
- Shading language
- Simd
- Single instruction, multiple threads
- Sprite
- Standard Portable Intermediate Representation
- Stream processing
- Supercomputer
- Synchronization
- System on a chip
- Tegra
- Tensor
- Tessellation
- Texel
- Texture mapping
- Texture memory
- The Final Frontier
- The Legend of Heroes
- Tile-based video game
- Tiled rendering
- Transform, clipping, and lighting
- Transistor count
- Vectored I/O
- Vector processor
- Vertex
- Very long instruction word
- Video card
- Video codec
- Video coding format
- VideoCore
- Video display controller
- Video post-processing
- Video RAM
- Vivante Corporation
- Vulkan
- WASM
- Wayback Machine
- WebGPU
- Wikipedia
- Z-buffering