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- A
- Academic
- Adobe After Effects
- Adobe Systems
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- Aesthetic
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- Aliasing
- Alpha compositing
- Ambient occlusion
- AMD
- Amiga
- André-Michel Guerry
- Animation
- Anisotropic filtering
- Apple II
- Apt
- Arcade game
- Arcade system board
- Assassin's Creed
- Association for computing machinery
- Atari
- Augmented reality
- Auguste and Louis Lumière
- Autodesk
- Automobile
- Aviation
- Back-face culling
- Battle Arena Toshinden
- Bell Labs
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- Bell Telephone Laboratories
- Bendix Corporation
- Benjamin Fry
- Benoit Mandelbrot
- Ben Shneiderman
- Bézier curve
- Bioinformatics
- BioShock
- Bitcoin
- Bitmap
- Bit slicing
- Blender
- Blinn–Phong shading model
- Brookhaven National Laboratory
- Camera
- Cartesian coordinate system
- Cartography
- Cartoon
- Cel shading
- Central processing unit
- Charles Booth
- Charles Joseph Minard
- Chart
- Chemical imaging
- Chroma Key
- Cláudio Silva
- Clifford A. Pickover
- Clipping
- Collision detection
- Computational biology
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- Computer
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- Computing
- Console game
- Control Panel
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- Crime mapping
- CT scan
- Cynthia Brewer
- DALL-E
- Data
- Data set
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- David McCandless
- Deep learning
- Deferred shading
- Design
- Desktop computer
- Diamond Plate
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- Digital Equipment Corporation
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- Direct memory access
- DirectX
- Dire Straits
- Disney
- DOI
- Doom
- Drawing
- Edmond Halley
- Education
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- Electrical engineering
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- Electron gun
- Electronics
- Engineering drawing
- Eurographics
- Expression
- Fighting game
- Film
- Final Fantasy
- Final Fantasy: The Spirits Within
- First Person Shooter
- Florence Nightingale
- Flow visualization
- Fluid animation
- Framebuffer
- François Schuiten
- Game Developers Conference
- GameSpot
- Gaspard Monge
- GeForce
- GeForce 256
- General Electric
- General-purpose computing on graphics processing units
- Generative model
- Geometric primitive
- Geometry
- Geometry processing
- Georg Nees
- Global illumination
- Glossary of computer graphics
- Golden Age
- Gouraud shading
- GPU
- Grand theft auto
- Graph drawing
- Graphical user interface
- Graphic organizer
- Graphics
- Graphics display resolution
- Graphics hardware
- Graphics pipeline
- Graphics processing unit
- Graphics software
- Graphing calculator
- Graph of a function
- Gun Fight
- Hadley Wickham
- Hardware acceleration
- Head-mounted display
- Henry Gantt
- Henry Norris Russell
- Hewlett-Packard
- Hidden surface determination
- Hierarchy
- High-Level Shading Language
- Howard Wainer
- Human–computer interaction
- IBM
- IBM 7090
- Ice Age
- Id Software
- IEEE Computer Society
- Image
- Image-based modeling and rendering
- Image editing
- Image file formats
- Image processing
- Image resolution
- Image texture
- Imaging science
- Infographic
- Input device
- Integrated circuit
- Intel
- Intel 8080
- Intensity
- International Standard Book Number
- International Standard Serial Number
- Ivan Sutherland
- Jacques Bertin
- Japan
- John Carmack
- John Maeda
- John Tukey
- John Venn
- Joseph Priestley
- Julian Alps
- Khronos Group
- Killing Floor
- Kingdom Hearts
- Knight
- Laboratory
- Lance Williams
- Language model
- Lawrence Berkeley National Laboratory
- Layers
- Lens
- Lighting
- Liquid-crystal display
- Lockheed Corporation
- Lucasfilm
- Macintosh
- Madagascar
- Magnavox
- Magnavox Odyssey
- Magnetic resonance imaging
- Map
- Martin Newell
- Mathematical diagram
- Matte
- Medical imaging
- Michael Friendly
- Microprocessor
- MicroScope
- Microsoft
- Microsoft Windows
- Minicomputer
- Mipmap
- Mirror
- Mirror's Edge
- Misleading graph
- MIT Lincoln Laboratory
- Mixed reality
- Mobile phone
- Mode 7
- Money for Nothing
- Moritz Stefaner
- MOSFET
- Motorola 68000
- MS-DOS
- Multimedia
- Museum of Modern Art
- NEC
- Neuroimaging
- New York Institute of Technology
- Nigel Holmes
- Nintendo
- Nintendo 64
- Nintendo Switch
- Non-uniform rational B-spline
- Nvidia
- Oliver Byrne
- OpenGL
- OpenGL Shading Language
- Osaka University
- Otto Neurath
- Parallax scrolling
- Parallel computing
- Parametrization
- Particle system
- Patent drawing
- Path tracing
- Paul de Casteljau
- PDP-1
- Perception
- Personal computer
- Photograph
- Photography
- Photorealism
- Physically based rendering
- Physics
- Pictogram
- Pixar
- Pixel
- Plastic arts
- Platform game
- PlayStation
- PlayStation 2
- PlayStation 3
- PlayStation 4
- Plot
- Polygonal modeling
- Polygon mesh
- Pong
- PostScript
- Procedural animation
- Procedural texture
- Racing video game
- Radar
- Ralph H. Baer
- Raster graphics
- Raster graphics editor
- Rasterisation
- Ray casting
- Ray tracing
- Real Time
- Real-time computer graphics
- Real-time computing
- Real-time rendering
- Reflection mapping
- Renault
- Rendering
- Rendering equation
- RGB color model
- Rocket
- Sample
- Sanders Associates
- San Francisco Bay Area
- Schematic
- Scientific modelling
- Scientific visualization
- Scrolling
- Sculpture
- Sega
- Sega Saturn
- Semi-Automatic Ground Environment
- Semiconductor device fabrication
- Shader
- Shading
- Shadow mapping
- Short film
- SIGGRAPH
- Silicon Valley
- Simulation
- Skeletal animation
- Sketchpad
- Skybox
- Software
- Software visualization
- Solar cell
- Space Invaders
- Spatial analysis
- Special effect
- Special Interest Group
- Specular highlight
- Sperry Corporation
- Springer Science+Business Media
- Sprite
- Stanford University
- Star Wars
- Stereoscopy
- Steve Russell
- Subdivision surface
- Subsurface scattering
- Supercomputer
- Super Mario 64
- Suzanne
- Table
- Taito
- Tamara Munzner
- Technical drawing
- Technical illustration
- Technology
- Telescope
- Television
- Television advertisement
- Tennis for Two
- Texas Instruments
- Texture
- Texture filtering
- Texture mapping
- The Legend of Zelda: Ocarina of Time
- The Polar Express
- Three-dimensional space
- Time complexity
- TMS34010
- Tomohiro Nishikado
- Toy Story
- Transformation matrix
- Translation
- Trenta
- Triangle
- TX-2
- Typography
- Ultra-high-definition television
- Unbiased rendering
- Uncanny valley
- United States Armed Forces
- University
- User interface design
- UV mapping
- Vector graphics
- Vertex
- Very-large-scale integration
- Video card
- Video display controller
- Video game
- Video game industry
- Video Games
- Video RAM
- Virtua Fighter
- Virtual Reality
- Virtua Racing
- Visual arts
- Visual culture
- Visualization
- Visual perception
- W. E. B. Du Bois
- Whirlwind
- William Higinbotham
- Wolfenstein 3D
- World War II
- Xbox One
- Zilog Z8000