Tags
- 4
- 6
- A
- Adreno
- Advanced Micro Devices
- AMD
- AMD TrueAudio
- AnandTech
- Apple silicon
- Application-specific integrated circuit
- Ball grid array
- Bandwidth
- Biostar
- Blitter
- Camm
- Clock rate
- CMOS
- Compute kernel
- Computer display standard
- Data rate units
- DDR2 SDRAM
- DDR3 SDRAM
- DDR4 SDRAM
- DDR5 SDRAM
- DDR SDRAM
- Digital image processing
- DIMM
- Direct memory access
- Dobry
- Double data rate
- Dynamic random-access memory
- EDRAM
- Flops
- Framebuffer
- Frame rate
- GDDR3 SDRAM
- Gddr6
- GDDR SDRAM
- GeForce
- GeForce 10 series
- GeForce 700 series
- GeForce 900 series
- General-purpose computing on graphics processing units
- Geometry processing
- Gigabit
- Gigabyte
- Gigapixel image
- Global illumination
- GPU cluster
- Graphics
- Graphics Core Next
- Graphics library
- Graphics pipeline
- Graphics processing unit
- Hardware acceleration
- Hbm2e
- Hbm3
- High Bandwidth Memory
- High-dynamic-range rendering
- Image compression
- Infineon Technologies
- Input–output memory management unit
- Intel 2700G
- Intel Arc
- Intel Xe
- Jaguar
- JEDEC
- KGSR
- Mali
- Matrox
- Megabit
- Memory bandwidth
- Memory controller
- Memory module
- MHZ
- Micron Technology
- Microsoft
- Mobile DDR
- MOSFET
- Multigate device
- Multiply–accumulate operation
- NEC µPD7220
- New
- Nvidia
- Nvidia Quadro
- Nvidia Tesla
- Oscar Fritschi
- Parallel computing
- Pascal
- PC game
- Performance per watt
- PlayStation
- PlayStation 4
- PowerVR
- Printed circuit board
- Qimonda
- Radeon
- Radeon HD 4000 series
- Radeon Pro
- Ram
- Rambus
- Random-access memory
- Rasterisation
- Ray-tracing hardware
- RDRAM
- RTX
- S3 Graphics
- Samsung Electronics
- Scrolling
- Semiconductor device fabrication
- Semiconductor intellectual property core
- Seven
- Shader
- Shading
- Simd
- SIMM
- SK Hynix
- Softpedia
- Sprite
- Still
- Stream processing
- Supercomputer
- Synchronous dynamic random-access memory
- System on a chip
- Tegra
- Tensor
- Tessellation
- Texel
- Texture mapping
- Texture memory
- The game
- Tile-based video game
- Tiled rendering
- Ti Super
- Transform, clipping, and lighting
- Transistor count
- Unified shader model
- Vector processor
- Very long instruction word
- Video card
- Video codec
- Video coding format
- VideoCore
- Video display controller
- Video game console
- Video RAM
- Vivante Corporation
- W
- Wayback Machine
- Why
- WRAM
- XOR gate